The Dawn Isles

Meeting the Old Lord and the Young King
Big places and friendly faces

Today the Diamond Dogs went to the Runebrand villa in Karak Tôr. They met Lord Orlowe Runebrand III, and his other sons, Pirlowe, Derlowe and Orry.

They had a splendid meal, and learned more about the Runebrands history, and listened to a story about the Green Dragon. They also learned about the king of Karak Tôr, his council, and the rival clan of the SIlverbrands and Runebrands; The Flints.

Furthermore, they found out that there’s a Kingsday in two days, where King Lomec Silverbrand I will appear in a parade and speak at the square, for his first time at a “respectable” age.

Afterwards, Pirlowe guides them in to the castle itself, and the DDs saw the council:

-Lord Daredun Silverbrand, Council of Mining & Culture

-Dame Nalya Silverbrand, Council of Import, Export & Support

-Lord Kober Oakhide-Silverbrand, Council of Law & War

-Dame Brey," The Silver Mask", Council of Interior Affairs

Pirlowe introduced them to Lord Kober, who will help them access the castle archives. On their way, the ran into King Lomec himself in the royal gardens, who was very excited to meet some real life adventurers.

Arrival at Karak Tôr

Today, the Diamond Dogs arrived in the city called Karak Tôr. After exploring and looking around in the cavernous city, they headed to the Free-Lancers Guild.

There they saw a bunch of curious-looking adventurers, hanging out. They talked to the minotaur behind the desk, and registered themselves to be proper Free-Lancers!
While registering they were interrupted by a group returning from a job, calling themselves The Emerald Style.

After registering and getting their badges, they asked the minotaur about the dragon head they are looking for, and he gave them some directions. Then they were interrupted by a dwarf enjoying a drink at the bar.

The dwarf told them he had a lead, and guided them to a back room. There, he quickly turned and accused them of being hired assassins. After a quick scuffle, he was convinced, and revealed himself to be Olivia Hornwick, agent of the Daggers.
She asked the Diamond Dogs to help her root out the assassins, by figuring out who the target might be.

After that, they headed to the directions the minotaur gave them, only to find it was a pub called The Dragon’s Head. They investigated it, but got nowhere, and considered burning it down.

Garûk shook some sense into them, and they continued on towards the Runebrand villa. They were interrupted by a prosession from the Church of Duvané, led by a paladin that was bursting with divine energy.

Dryad Trials
Well this was awkward

After being confused by the young boy calling himself Pinecone, the Diamond Dogs went on towards Karak Tôr.

When camping in the woods, they were assaulted by two Dryads, that managed to charm Isaac and Garûk, but Wance managed to keep them in check while Shou and Konstrukt dispatched the Dryads.

The next morning, Pinecone appeared, saying he had checked them out more, and tested them a bit. He gave them three Acorns, that can be thrown to envelop something in vines, and then crush it if the thrower closes their fist.

Departing to Karak Tôr
A new.... friend?

After discussing among themselves, and checking around town, our heroes decide that they should go to Karak Tôr next. They want to be proper adventurers, and they will register to be Free-Lancers.

They talk to Barlowe, who is in high spirits. He tells them that his clan has lived there for around a century, with their cousin clan, the Silverbrands. They are the ruling family in Karak Tôr, but lately things have been tense, politically speaking.
He seemed concerned, both about the Church of Duvané, and about the “treacherous, conniving” Flint clan.

Barlowe has already sent a letter to his father in Karak Tôr about their virtues, and will send another telling him to expect them.

As our heroes where heading out, they were stopped by Merlo, who was confused, because he thought they had already been to Karak Tôr and come back. While they were away, he had been approached by two orc clowns known as Oggo and Boggo from The Circus of Wonders, and he had told them our heroes left for Karak Tôr.

After leaving Springdale, our heroes suddenly realize there is another person in the middle of them. A young boy clad in green, calling himself Pinecone. He seems to know a lot about our heroes, including stuff nobody else knows, or they even know themselves.

Everyone is unnerved by this boy, and they grow even more suspicious when he wants their help. He claims to be the Green Dragon, the guardian of nature. But he says he’s stuck in this boy body because the head of the previous Green Dragon is still kept as a trophy somewhere in Karak Tôr, preventing his full reincarnation.

He promises them rewards and help in return, but he is vague about what. And then he disappears before they get answers to all their questions.

The Bickering

After successfully clearing out Runebrand Manor, our heroes return to Springdale. Isaac and Wance spend most of the time arguing about wether to give the deeds to Barlowe, or to destroy them to please Cheryl. After a lot of back and forth, they decide to set them down to broker a deal they would both be happy with.

Meanwhile, Shou spots a shadow moving along the trees, but he loses it right away. He spends the rest of the trip scouting, but to no avail.

Back in Springdale, they manage to seal the deal between Barlowe and Cheryl, and they are both happy with your efforts.

The next morning, Isaac thinks he has fixed the town clock.

In a Manor of Speaking 2
Our heroes vs squatters

After fighting their way up the stairs, our heroes were met with three doors in the second floor. Naturally,Isaac decided to knock on the big center door. A voice told them to step in slowly and put their weapons down. The voice belong to a satyr, who had a bow aimed at them as they entered.

They entered what turned out to be the main hall of Runebrand Manor, complete with thrones at the top. The Satyr was standing atop a table, with his accomplices around the room. A frogman with a spear, a crow man with a scimitar (who imitated other animal sounds), and a kobold (dragonwoman) weilding a flail with a really long chain. The Satyr told them to go back and tell people this place is haunted, because they just want to be left alone.

Our heroes (well, Isaac) attempted to first reason, then bluff them into leaving. This didn’t go very well. Thus, our heroes lept for their weapons, and attacked the squatters. Content Not Found: konst-ukt started the fight by misfiring his bow, catching Isaac pretty bad with an arrow. Luckily, Wance was there to patch him up.

After that, the fight turned pretty quick, and the squatters fell, one by one, until there was only the Satyr left. He decides to surrender, promising the heroes that he would leave peacefully, and never come back. The heroes agreed, slept at the manor, and left with the deeds Barlowe wanted. The Satyr (Zieger), stayed behind to bury his friends.

In a Manor of Speaking

Our heroes set out towards Runebrand Manor. To get there, they had to cross through the Forest of Spears.

While camping in the Forest, they were attacked by a pack of skeleton warriors. Luckily, Garûks curse gave them the warning they needed to get ready, and they quickly left them in piles on the ground.

The heroes arrive at the mansion the next day. They explore around the courtyard, and then enter. They look around the main hall, and they find a shrine, the kitchen, and a basement with a chest. In the chest was 45 gold, some robes, some helmets, a wooden mask, some cheeses and wines, and a trade manifest. The heroes took the gold and the mask.

Afterwards, they decided to check out the second floor. As they started climbing the stairs, two ornamental swords came to life, and that lead to a battle on the staircase. The gang defeated the flying swords, but not without Konstrukt taking a big hit.

Arrival at Springdale
An Impossible Fountain, A Broken Clock, And a Desparate Dwarf

After escaping the circus, our heroes arrive at Springdale. There, they uncover a conflict between the mayor, Cheryl, and a noble dwarf, Barlowe Runebrand.

Barlowe insists the surround land belongs to his clan, but Cheryl is afraid that the town will lose it’s independence if she acknowledges that.

Barlowe makes a deal with our heroes, to reclaim his family manor, and find any evidence that they own the land.

Escape from The Circus of Wonders

After traveling for some time alone, and somewhat… disappointing adventure careers, our heroes have ended up working forGirax and The Circus of Wonders. After finding each other, they decide to break their contracts and escape the circus.

Unfortunately, GIrax had forseen their plan, and was waiting at the back entrance, with Karl/Carmelita and The Minotaur. The fight also woke up Bosco, the owlbear trainer.

A fight broke out, and our heroes managed to escape to the forest, leaving Girax for dead with an arrow through him. The Minotaur was also defeated, while Karl and Bosco both were left seriously injured.


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